Starsector 9th battlegroup. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and. Starsector 9th battlegroup

 
 Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes andStarsector 9th battlegroup  4x Xyphos Fighters

While there always are some modders that leave the scene, Starsector is healthy enough to have new blood fill those gaps in. While there was a variant built with Fourteenth Battlegroup specifications, that design had been lost. Here's my favorites, in no real order. Tri-Tachyon by far. >falcon is the fastest cruiser. 96a update? In this video, we cover the biggest update Starsecto. 2. Phase Ships (Can't hit me while I'm in the 4th dimension) 296. I've never had a lot of success with legions, though the 14th battlegroup version is better, with its two large missile slots, imo. Onslaught Build Guide. The damn fortress shields took like 8 semis to overload which is a waste when I can be blowing up the more annoying instead of firing like 3 barrages to kill ONE paragon (they usually have more). This only occurs on AI ships, most of which can be salvaged with the Automated Ships Skill . Re: Starsector 0. GraphicsLib. Raiding uses marines to attack a colony directly for the purposes of plunder or to disrupt facilities. Bad news is this includes most trade fleets, if you are on good terms with most factions. This one particularly fits in nicely with the base game. One Lategame carrier I thoroughly recommend is the Legion XIV. 2D RPG/Trade/Fleet Combat Game. Excellent aesthetic and balanced decently well. I have never seen a living being at the end of a distress beacon excluding pirate ambushes. The Astral boasts two large missile mounts and powerful 360 degree shields with a fragile hull and a respectable logistical profile, as to be expected from a high-tech ship. It used to be called Starfarer. lots of Ordnance Points. Remnant Domain battle groups clash in desperate battles with ever-advancing eldritch foes, and even a united Sector cannot hope to affect the balance of the conflict. What the mod does. It is fielded by Tri-Tachyon. If you are truly desperate, I went through and updated the scripts to the new library calls, full credit to. However, it's costly to field and maintain compared to its contemporaries. A mammoth project that is being developed since 2011 and still receives regular updates to this date. Running the included radar alongside GraphicsLib on an AMD GPU blackens the screen. With its many front-facing weapons and front shield, the Eagle should be kept facing the biggest threats. 95. Its systems appear to work correctly under routine conditions, but have a significant chance of critical malfunction when stressed. Open menu Open navigation Go to Reddit Home. json in Starsectorstarsector-coredataconfig. 96 Update Updated code to handle MagicLib changes Added new ship, the Celestial Guide Added new fighter, the Gamma Racer Added new weapon, the FEL pds Updated graphics for the Starlight Guard Upped Stardust Core fleet agility boost to 100% max bonus from 50% Tweaks to various variant loadoutsRe: [0. The Ninth Battlegroup TRIED to invade my colony. II. 1a. ziptofaf. These are backed up by many medium mounts for ballistic and energy weapons, and four small energy mounts, positioned for both offensive and defensive roles. . Discussion. Go to starsector r/starsector. * Dice wagers depend on the importance of the contact. You play it as you would play an Onslaught, except at slightly longer range. Across the cosmic string, so far away it cannot be seen. g. Twitch: -Video is Here: Get Exclusive Con. Go to starsector r/starsector. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. It has been like that for so long. 96 Removed upkeep reduction Lowered OP cost Added S-mod bonus 0. -Hullmod no longer reduces armor, instead improves shield efficiency. As said by people here, perhaps making a seperate/fresh start should ensure they spawn along with their home system. It only has a -1% penalty due to isolation from other colonies. . captains and officers), and 3,020 names for stellar objects (i. Additionally, the Diktat should be Fanatic. g they gain a market in Nexerelin Version 1. Asking for a friend. Every time a fighter spawns it warps in the image of the carrier ship from small to the size of the ship. All of them are orbiting planets. Evolution 2. I could compress and send you my mod folder, if I can be allowed to do so. Business, Economics, and Finance. It is slow to maneuver and has a relatively poor shield but its Burn Drive ship system lets it get out of, or into, disadvantageous situations quickly. ago. Accelerated Shields · Adaptive Phase Coils · Additional Berthing · Advanced Optics · Advanced Turret Gyros · Armored Weapon Mounts · Augmented Drive Field · Automated Repair Unit · Auxiliary Fuel Tanks. You can modify the minimum, default and max deployment points allowed in a battle. 3-4 of these will do great work together in the hands of reckless AI as they don't give a shit about anything and won't need to in 95% of battles with their great 0. Created at Jan 27, 2021 Index progress Ongoing Watchers 45 Recent readers 0 Threadmarks 8. Also thinking either the fuel or. Send Realistic Combat damage through the modification system before applying it. Acquisition []. All 100,000 units of fuel in my storage. This got me wondering why exactly they have even started a mutiny in the first place and began to search. They are all usually clustered in the same constellation. You don't even need to be friendly with remnants, just not hostile, and they will crush almost any fleet other then yours faction. Hullmods. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. Shield flux/damage. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign layer artillery. Re: [0. r/starsector •. Automated Ship. Reduces supply use for maintenance, fuel use, and minimum crew required by 20%. several that attempt to blend in with Starsector's base content while still throwing some unique ideas into the mix. Shield flux/damage. 96a update? In this video, we cover the biggest update Starsecto. 47K subscribers in the starsector community. A military division that specializes in commerce and carries its duties across the Persean Sector. Adds a hullmod called Low Maintenance that reduces supply maintenance by 50% and applies it to the following ships: Dominator. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Welcome my friend, I'm IroncladLion. The most must have is Nexerelin. While it's great against bare hull, by the time you breach an enemy's hull, you've pretty much already won. maneuvering thrusters, makes it very versatile in combat. However, it has a system akin to Plasma Burn so be careful on who you assign to this ship. Every feature in the mod can be disabled by the user through the Lunalib Menu. It sacrifices mobility for firepower and protection. This is why we find most of them hidden in the outer reaches of the sector protected by domain era drones. There's a reason this happens. The Pegasus' Fast Missile. That’s a hypershunt, when under your control and fixed it allows a colony to have a extra industry slot if you install the hypershunt tab on said colony. The interstellar Gate network which bound the stars of the Human Domain in a network of trade, industry, and empire collapsed in an instant that irrevocably shattered known civilization. It includes over a dozen new hulls, over a dozen new weapons, under a dozen new fighters, and about a dozen reskins, including a new Domain Battlegroup. Modding has been restarted! So far I've cleaned up the dauntless and cobra a bit and finished the emperor: I'm having a problem with the Emperor being a carrier. After returning from deep space, expedition force received repairs in faction colony and went on defense mission against pirate raid. Quote from: BreenBB on July 26, 2022, 12:54:36 PM. 2. Thanks for the great mod! I especially liked 9th battlegroup faction. Adds a few that are more on the broken side, so use at your own discretion. However, who gives a shit when you can fit annihilator reaper launchers to the two large missle turrets and gib people with 16000 dmg turreted torp salvos. 0. . It is commonly fielded by the Hegemony. Navarch Mars Kato of Kazeron, of the Persean League. I put Augmented drive fields on the heron, a nav relay on each of. Blueprints are a new feature added in version 0. ini, I followed the instruction and set it to true. Modular. It unlocks the Planetary Shield structure. The Onslaught is a large low-tech battleship with strong armor and great frontal firepower. 3. The per-day supply consumption for CR recovery is increased to account for the increased recovery rate, but the total supply cost remains the same. This mod is not opted-in to receive Donation Points Changelogs . I guess my. Enable in the Starsector launcher. A Content Expansion that adds Exploration, Quality of life and more to the game. After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. . 5. CryptoAntiquated promise, moth XIV class fast strafing vessel. Like a battleship, but is a heavy cruiser. It is however, slower, and less manueverable. Support The Channel: YTmembership:[0. MayTray • 3 yr. 96. The game can only run a chase battle if the entire retreating fleet is able to be deployed at once. )"Red Planet" is one of the two "story quests" added in Starsector 0. I'm having the same problem fighting the the ninth battlegroup as tindrli is experiencing. Whether they arrived before the fact or afterwards like the 14th Battlegroup, the weight of history is at their backs. This mod contains a complete faction including new 10. Large ballistics and a bunch of medium missiles. Blackrock Drive Yards: Very polished mod that fills a niche of attacking fast and emphasizing mobility and flux venting. That, and gutting the Hegemony's manufacturing will make them less profitable to trade with. Ships with officers piloting them or permanent hull mods are always recoverable, yes. Apex is basically premium lowtech, with shields that transfer some of the damage they take to armor instead and shipsystems that remotely repair armor in combat. They also have fairly decent ships once you get cooperative reputation (if I recall they sell Conquests and Odysseys). One carrier doctrine that I use is actually using a battle carrier as a frontline ship, “T-shape” battle carriers with weapons mounts mostly all on the front works really well, for example the modded Skadi or Solar drone ship, then use fighters that compose of. Timeline of the events in Starsector, made from A True and Accurate History of the Persean Sector and dates in-game. Salvage fleets don't need a huge escort (but definitely need some). II substitutes all fuel-carrying capabilities for heavy armaments; once a carrier for the life-blood of interstellar civilization, now formed into a weapon of immense carnage. A passenger liner from a more civilized age, the Mbaye-Gogol 440 "Starliner" was built to travel between the systems of the Domain in speed and comfort. I think all the Tri Tachyon AIs in the game are part of the same entity. The Domain's capital world isn't stated, but it wasn't Earth either (by the time that the Collapse happened, Earth was a backwater that no one cared about). Carleon) Tyranid Warriors. Included are a couple dozen ships and fighters, new skins, new modular weapons, and a bevy of unique IBB boss ships. 70. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . In the end, I found nothing online. This whole valley just turned into a free-fire zone. Go to starsector r/starsector. 4x Xyphos deal minimal damage but take care of all PD duty with ease. 2D RPG/Trade/Fleet Combat Game. It is a prime specimen of the Domain Navy's. Disruptions in trade, like the loss of a merchant fleet carrying vital food or volatile chemicals, can cripple a planet’s output. View community ranking In the Top 5% of largest communities on Reddit. It sacrifices armor for firepower and tremendous speed for its size class via a nearly unique implementation of "Orion Drive" technology which was considered an. Vanilla Starsector (video on patch 0. 7a. 3a (Jan 11) - Fixed Anomalous Shift - Added description for Ninth Battlegroup for if they are added to the intel screen e. The might of the 14th Battlegroup go up against the remnants and their spacestation!The heavy blaster (s) blow holes in armor to expose hull or add more burst to shield dmg. Send Realistic Combat damage through the modification system before applying it. r/starsector A chip A close button. It used to be called Starfarer. This mod intends to change the way AI officers assigned to automated ships affect the rest of your fleet. Drag the folder inside to Program Files/Fractal Softworks/Starsector/Mods/. 4 PD Laser. -Name changed from Kazeron Admiralty to Kazeron Navarchy. A few Light Needlers in front facing small slots. 96a] Iron Shell 1. json file. Possible options: Restart the computer. 2. 9. Recommended: LunaLib. The posssesed dotty and fel are described as "nanities" in the patch notes and have skills that call back to some of the worst sins done in the sector (ex: one is called elegy of opis). xml, since the CharacterData setPortraitName method seems to already change the entry in in the descripter file. The mod’s missiles are deadly, as with the Twin MP cannon (Not the beam but the single. 4526 Posts 62 Topics Last post by Dark. ago We don't ask what happened to the other 8 Battlegroups in Starsector, but instead in this episode we elect to help our privateers to go after a faction that no one in space particularly likes. 1. Before the Collapse, the Domain Ninth Battlegroup were a specialized section of the Domain Navy, focusing their efforts on tactics that somewhat deviated from the classic "Decisive Battle" doctrine, instead employing liberal use of hit-and-run tactics, ambushes and overwhelming first strikes to strike terror among rebel forces. 52K Members. Mouse over the Salvage Gantry hullmod in the Refit screen to see the current values. Scorn has a pristine nanoforge to steal. The Octaslaught. Cruiser (Need more DAKKA while maintaining some maneuverability) 500.